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Quake 3 hd mod
Quake 3 hd mod







quake 3 hd mod

Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.

quake 3 hd mod

This mod also has a few shortcomings widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. It looks pretty good out of the box (even though it's not very faithful), but you can tweak the looks easily using the graphics presets if you're on slower hardware. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). There is Quake Epsilon Build which is an unpack-and-run version of DarkPlaces with HD assets included. The ingame method uses a simple linear filter an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. 1 ALSA support can be added by compiling the source code from Icculus version. OSS is used in official native Linux version.

  • 9.10 Play the expansions with KMQuake II.
  • 9.8 "No Input arguments" when running the launcher (GOG.com version).
  • quake 3 hd mod

  • 9.7 Game does not launch (Intel HD Graphics).
  • 9.5 Window border visible in fullscreen mode (Software mode).
  • 9.4 Windows Vista and 7 colours issue (Software mode).
  • 9.3 Installer doesn't work (hangs) (Retail version).
  • 9.1 Saves not working in 'The Reckoning' and 'Ground Zero' (GOG.com version).








  • Quake 3 hd mod